2.2. Each corporate legal entity may enter more than one team into the competition.
2.3. No player can play for more than one team in the competition, except as provided in Article 7.5.
2.4. Teams may enter more than one qualifier, unless that team has qualified from a previous qualifier.
2.5. The competition is organised in three stages:
2.5.1. Online Qualifiers (played on Lichess)
2.5.2. Online Knockout (played on Lichess)
2.5.3. Finals
2.6. Each team must have:
2.6.1. Four players only for any playing date
2.6.2. At least one male player in every match in all stages
2.6.3. At least one female player in every match in all stages
2.6.4. In each team, only one player whose FIDE standard rating exceeded 2400 In January 2024 FRL.
2.6.5. One captain, who may be a player in the team or not.
2.7. Each team may optionally have a maximum of one invited player who does not have any direct relations with the company (see Article 2.1).
2.8. Noting the requirements of Article 2.3, teams may have a different composition for different stage in the competition.
2.9. Teams are expected to play all their online matches from the relevant company headquarters. Teams who do not expect to be able to do this shall contact the Organiser to discuss their playing arrangements.
3.3.1. “Rapid”: Six rounds, played at a time limit of 10 minutes plus 2 seconds increment per move staring from move 1.
3.3.2. “Blitz”: Eight rounds, played at a time limit of 5 minutes plus 2 seconds increment per move staring from move 1.
3.4. The following qualifiers will be organised:
3.5. The qualifier will be paired using the Swiss-Manager engine for pairing Team Swiss tournaments. A pairing-allocated bye will score 2 gamepoints. The starting list will be formed by a player’s FIDE Rapid rating for the Rapid tournaments; and FIDE Blitz rating for the Blitz tournaments. In the event of a player not having that rating, their FIDE Standardplay rating will be used. In the event of a player having neither rating, they will be assumed to have a rating of 1400.
3.6. In each round, a match between two paired teams will consist of a 4-game match; one game between each team’s assigned board 1, one game between each team’s assigned board 2, one game between each team’s assigned board 3, and one game between each team’s assigned board 4. The first-named team in the match will have white in the games on board 1 and 3. The second-named team in the match will have white in the games on board 2 and 4.
3.7. The team’s score shall be reckoned by gamepoints. Each team will score 1 gamepoint for each game won, and ½ gamepoint for each game drawn, and 0 gamepoints for each game lost.
3.8. The top 8 teams in the final rankings of each qualifier will advance to the Online Knockout Stage (see Article 4).
3.9. In each qualifier, in the event of a tie between two or more teams, the following Tie-Breaks, calculated in accordance with the FIDE Tie-Break regulations (See Annex 1), shall be applied:
3.9.1. Sonneborn-Berger (EGGSB)
3.9.2. Buchholz
3.9.3. Drawing of Lots
3.10. In the event of a qualifying team declining the invitation to the Online Knockout, the next highest-ranked team from that qualifier that did not qualify will be invited. This process will be repeated until such time as one of those teams accepts the invitation.
3.10.1. If the team declines more than 72 hours prior to the start time of the Online Knockout, the eight qualifying teams will be seeded in accordance with their final ranking for the purpose of determining seeding for Article 4.4. For example, if the 5th place team in Qualifier A declines, then the team in 6th place will become A5, the team in 7th place will become A6, the team in 8th place will become A7, and the team in 9th place will become A8.
3.10.2. If the team declines or withdraws after the deadline in Article 3.10.1, then the replacement team will substitute for the team that declined the invitation.
4.5. The knockout will be paired with the following rounds:
4.5.1. Quarter Finals
1) Seed 1 v Seed 8
2) Seed 4 v Seed 5
3) Seed 2 v Seed 7
4) Seed 3 v Seed 6
4.5.2. Semi Finals
1) Winner Quarter Final 1 v Winner Quarter Final 2
2) Winner Quarter Final 3 v Winner Quarter Final 4
4.5.3. Final
1) Winner Semi Final 1 v Winner Semi Final 2
4.6. In each round, a match between two paired teams will consist of an 8-game match; two games between each team’s assigned board 1, two games between each team’s assigned board 2, two games between each team’s assigned board 3, and two games between each team’s assigned board 4. The first-named team in the match will have white in the games on board 1 and 3 in their first game, and on boards 2 and 4 in their second game. The second-named team in the match will have white in the games on board 2 and 4 in their first game, and on boards 2 and 4 in their second game.
4.7. The team’s score shall be reckoned by gamepoints. Each team will score 1 gamepoint for each game won, and ½ gamepoint for each game drawn, and 0 gamepoints for each game lost.
4.8. The winner of each knockout tournament will advance to the Finals (see Article 5).
4.9. In the event of a tie, the following Tie-Breaks, calculated in accordance with the FIDE Tie-Break regulations (See Annex 1), shall be applied:
4.9.1. Board Count
4.9.2. Board Elimination
4.9.3. Higher seed (closer to 1)
4.10. In the event of a qualifying team declining the invitation to the Finals, replacement teams will be invited in the following order of priority:
4.10.1. The team that lost the Final in the same Tournament will be invited
4.10.2. The Organiser will choose a team from amongst the losers of the Finals in other Tournaments
4.10.3. The Organiser will choose any team
5.1.1. Group Stage
5.1.2. Playoff Stage
5.2. The deadline to register a team is 1st May, 2024. The players should be registered by 4th June, 2024.
5.3. The Finals will be played at a time limit of 15 minutes plus 5 seconds increment per move starting from move 1.
5.4. The following rounds will be played:
5.4.1. Group Stage Round 1 Saturday, 15th June 14:00 EDT
5.4.2. Group Stage Round 2 Saturday, 15th June 14:00 EDT
5.4.3. Group Stage Round 3 Sunday, 16th June 14:00 EDT
5.4.4. Playoff Stage Semi Finals Sunday, 16th June 16:00 EDT
5.4.5. Playoff Stage Final Monday, 17th June 16:45 EDT
5.5. The allocation to groups and playoff matches will be as follows:
5.5.1. The two groups of 4 will be conducted in a random draw at a technical meeting, held at a time to be advised by the Chief Arbiter on Friday, 14th June.
5.5.2. The Playoff Stage Semi Finals will be:
Winner Group A v Runner-Up Group B
Winner Group B v Runner-Up Group A
5.5.3. The Playoff Stage Final will be:
Winner Semi Final 1 v Winner Semi Final 2
5.6. In each round, a match between two paired teams will consist of an 8-game match; two games between each team’s assigned board 1, two games between each team’s assigned board 2, two games between each team’s assigned board 3, and two games between each team’s assigned board 4. The first-named team in the match will have white in the games on board 1 and 3 in their first game, and on boards 2 and 4 in their second game. The second-named team in the match will have white in the games on board 2 and 4 in their first game, and on boards 2 and 4 in their second game.
5.7. The team’s score shall be reckoned by gamepoints. Each team will score 1 gamepoint for each game won, and ½ gamepoint for each game drawn, and 0 gamepoints for each game lost.
5.8. In the event of a tie between two or more teams in the Group Stage (see Article 5.1.1), the following Tie-Breaks, calculated in accordance with the FIDE Tie-Break regulations (See Annex 1), shall be applied:
5.8.1. Sonneborn-Berger (EGGSB)
5.8.2. Direct Encounter
5.8.3. Within the Direct Encounter, Board Count
5.8.4. Within the Direct Encounter, Board Elimination
5.8.5. Drawing of lots
5.9. The top two teams in each group of the Group Stage will advance to the Playoff Stage.
5.10. In the event of a tie in the Playoff Stage (see Article 5.1.2):
5.10.1. There shall be a drawing of lots to determine a board from 1 to 4. The player from each team on this board will then participate in a sudden death blitz game. The time limit for this game will be 3 minutes plus 2 seconds per move starting from move 1. The player from the team who was white in their first game, will play white in this game.
5.10.2. If the sudden death blitz game is drawn, then the procedure in Article 5.10.1 is repeated, except that the colour of the player from each team alternates from the colour the team had in the preceding sudden death blitz game.
5.10.3. If the tie remains unbroken, the procedure in Article 5.10.2 is repeated until a sudden death blitz game has a winner.
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